Current Project

Genre: Platformer/Rogue-Lite
The most ambitious project embarked on to date. The project has been in development since about May 2013 (part time) and is currently in early alpha (being tested by friends/colleagues/game designers).
We hope to release a public alpha mid 2015.
See the Aura of Worlds website to learn more.
Previous Projects

Platform: Android
Genre: Physics/Precision
Our first commercial game for the iOS (with a port to Android coming soon). Read more...


Platform: Minecraft Mod
Genre: Utility
The purpose of this mod is to provide a more fun, strategic and rewarding approach to enchanting tools in Minecraft. It features the abilities to re-enchant items, de-enchant items, bottle xp, and so much more whilst remaining balanced.

Platform: Minecraft Mod
Genre: Utility
Straight back into the action, without the hassle of recollecting/Reorganizing your inventory! Compatible with modloader servers and single player

Platform: Minecraft Mod
Genre: Utility/Power ups
Ever wanted to run faster, jump higher, become more a more effective combatant, or just become more awesome in everyday activities?
Than this mod is for you. Over 12 unique equipment perks that will alter the way you play Minecraft.
Now with over 500,000 views on youtube

Platform: Java
Genre: Top Down Shooter
3 levels of a simple scrolling shooter, 2nd place in class competition for OOP university subject. Made by Anthony Liew over a few weeks. Playable online

Platform: Flash
Genre: Survival/Run and gun/Top down shooter
Survive for as long as you can against increasingly difficult waves of enemies; using weapons traps and turrets!
This is the longest and most complex project I've ever embarked on. It lacks graphical and UI polish.
Fan Games

Genre: Action Platformer
A level editor and fan game of Mario, made in game maker. Anthony's first release on the internet, that was quite popular for over a year.

Genre: Action Platformer
We were building this with the Java Slick framework at the start of 2012. It was fun for a while, but it was discontinued after 3 weeks due to insufficient funds to continue development.